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Predators are no longer immune to molecular acid #4799

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merged 1 commit into from
Nov 1, 2023

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private-tristan
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@private-tristan private-tristan commented Oct 28, 2023

About the pull request

molecular acid (from boiler and spitter tailstab) now affects predators, dealing
12 burn damage for spitters, and 39 burn damage for boilers

do note that it metabolizes quite slowly (takes nearly a minute for a boiler's tailstab to be done)

Explain why it's good for the game

I don't think predators are meant to be immune to acid???

labeled this as a fix as I don't think morrow wanted this to only work on humans

Changelog

🆑
balance: predators are no longer immune to molecular acid injected from spitter and boiler tailstabs
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Oct 28, 2023
@Zonespace27 Zonespace27 added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Oct 28, 2023
@Greg-Joffer
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They are not immune to acid, they are immune to chemicals without the cross metabolizing trait...

@private-tristan
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They are not immune to acid, they are immune to chemicals without the cross metabolizing trait...

yes, and that's exactly what this PR does, giving crossmetab to the chemical "molecular acid", the chemical introduced by #1062 and is injected by spitter and boiler tailstabs which didn't do anything as it processed through predators.

@Zonespace27 Zonespace27 added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Nov 1, 2023
@Zonespace27 Zonespace27 added this pull request to the merge queue Nov 1, 2023
Merged via the queue into cmss13-devs:master with commit e88ef24 Nov 1, 2023
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cm13-github added a commit that referenced this pull request Nov 1, 2023
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Fix Fix one bug, make ten more
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3 participants